Why can't my mini game run after obfuscation?

1. **Obfuscation order issue**: When processing multiple files, ensure that the first file in the obfuscation list is run first. This is because the system will add necessary decoding logic to this file, which is crucial for the execution of subsequent files.

2. **Global variable usage**: All obfuscated files must be added to the obfuscation list when the global variable `window` is available. This is because the obfuscation process relies on global variables and attaches various information to the `window` object. Obfuscating without global variables will cause script execution to fail.

3. **Node.js platform limitations**: Most mini game platforms are based on Node.js, and the Node.js environment does not have a `window` global variable. Therefore, you need to ensure that the mini game engine you are using includes adapter code (such as `xxx-adapter.js` or `adapter-xxx.js`), which will create a `window` object at runtime.

Therefore, ensure that the obfuscated scripts are loaded and run after the adapter code is executed to ensure normal functionality.

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